Manifesto — 01
We build rooms, not pages.
Timberhall is a fictional digital studio working at the seam of software, space and story. We treat interfaces as places you enter — warm, tactile, a little strange — and we ship them fast, quietly, and to spec. Everything here is procedural: the wood, the light, the noise on the glass.
Selected work — 02
Case study index
Twelve builds across product, brand systems, and real-time experience. Thumbnails painted on canvas at runtime.
Capabilities — 03
What we make in the workshop
Real-time & 3D
WebGL scenes, shader systems, and interactive rooms that run in a browser tab.
- Three.js / WebGPU
- Custom GLSL passes
- Procedural geometry
Product & Interface
End-to-end product design and front-end engineering with a bias toward motion.
- Design systems
- Prototyping
- Accessible builds
Brand & Story
Identities, art direction and editorial systems that survive contact with production.
- Naming & voice
- Type & grids
- Launch films
Research & R&D
Speculative prototypes, tooling and technical due-diligence for ambitious teams.
- Creative tech
- Performance
- Prototyping sprints
Studio — 04
Small hall, long reach.
Eight people in a converted timber workshop. We take three engagements at a time and answer our own email.
Contact — 05