TIMBERHALL
WARMING THE ROOM…
TIMBERHALL — DIGITAL STUDIO

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Manifesto — 01

We build rooms, not pages.

Timberhall is a fictional digital studio working at the seam of software, space and story. We treat interfaces as places you enter — warm, tactile, a little strange — and we ship them fast, quietly, and to spec. Everything here is procedural: the wood, the light, the noise on the glass.

Selected work — 02

Case study index

Twelve builds across product, brand systems, and real-time experience. Thumbnails painted on canvas at runtime.

Capabilities — 03

What we make in the workshop

C-01

Real-time & 3D

WebGL scenes, shader systems, and interactive rooms that run in a browser tab.

  • Three.js / WebGPU
  • Custom GLSL passes
  • Procedural geometry
C-02

Product & Interface

End-to-end product design and front-end engineering with a bias toward motion.

  • Design systems
  • Prototyping
  • Accessible builds
C-03

Brand & Story

Identities, art direction and editorial systems that survive contact with production.

  • Naming & voice
  • Type & grids
  • Launch films
C-04

Research & R&D

Speculative prototypes, tooling and technical due-diligence for ambitious teams.

  • Creative tech
  • Performance
  • Prototyping sprints

Studio — 04

Small hall, long reach.

Eight people in a converted timber workshop. We take three engagements at a time and answer our own email.

Ada VesterlundPrincipal / Creative Tech
Marlo QuistDesign Director
Rin OseiEngineering Lead
Devi KarlssonProducer

Contact — 05

Start a room

Demonstrational form — submissions are validated client-side and never leave your browser. Connect a consented backend to go live.